Anamnesis trailer. Trailer made by José Mireles Macario
Project Anamnesis is a 14-week exploration of interactive storytelling that combines live-action footage with advanced technology to create an emotionally immersive experience. Designed for the C.A.V.E.R.N. system at the Entertainment Technology Center (ETC), the project utilizes a 270-degree curved projection screen and a 20-foot-wide interactive play area, enabling dynamic local player interactions within virtual environments. The project’s goal is to showcase the system’s capabilities, focusing on player interaction design, narrative depth, high-fidelity audio, and real-time user tracking. This experience aims to evoke strong emotional connections, allowing the player to feel a sense of personal agency while deepening their involvement in the story’s world.
I replicated the CAVERN enviorment in Unity3D with using a scaled cylinder mesh and configured a dual Canvas image UI for correct video display.
ETC CAVERN Screen
Screenshot of the virtual CAVERN in Unity3D.
Implemented body-tracking by adding a Stickman Prefab from the Body Tracking for Orbbec Femto Bolt Plugin. The meta skeleton tracks the joints of the user by creating points from the world and translating them into the scene, which I used to identify the points that represent the left and right ears and eyes and the chin of the user.
To create better stability, I implemented a queue to store the rolling average for each uv coordinate that enqueues the newest coordinate after dequeuing the bottom coordinate when the indicated maximum was reached. With different testing, I noticed that a queue with a maximum of 150 make the gaze tracker smoother. This is the current process so far.
Unity3D - C# - ORBBEC Fento Bolt Sensor